Pedro Algarvio c09632abce Update OSX build script to point to the right static requirements file 4 yıl önce
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.gitignore b483d1d8a6 Update mac native package for upcoming release 8 yıl önce
README.md ba2f6e2a53 fix readme layout and update doc strings 4 yıl önce
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build_env.sh c09632abce Update OSX build script to point to the right static requirements file 4 yıl önce
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distribution.xml.dist af280e9a38 remove py2 in macOS build script, fix python build using compiled openssl, move pyobjc back in to req.txt 4 yıl önce
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README.md

Building Native Packages on macOS

Salt runs well on the macOS, but does have some limitations.

In this directory you will find scripts and collateral to build a macOS .pkg-style package that uses a custom-built Python. This process has been tested on macOS Lion (10.7) and later.

In addition, because of changes in launchd from version to version of the OS, a simpler approach is taken for the launchd plist files.

This approach enables Salt users to potentially add items to their Salt install via 'pip install' without interfering with the rest of their system's Python packages.

To build a native package you will need the following installed:

  • Xcode, or the Xcode Command Line Tools
  • git

The native package will install package files into /opt/salt. Configuration files will be installed to /etc, but will have '.dist' appended to them.

Launchd plists will be placed in /Library/LaunchDaemons. By default salt-minion will NOT be enabled or started.

The process has been automated via the build.sh script in the directory with this README file. Checkout the Salt repo from GitHub, chdir into the base repo directory, and run

./build.sh

References:

http://crushbeercrushcode.org/2014/01/using-pkgbuild-and-productbuild-on-os-x-10-7/ http://stackoverflow.com/questions/11487596/making-os-x-installer-packages-like-a-pro-xcode-developer-id-ready-pkg