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- =========================
- Salt 0.15.0 Release Notes
- =========================
- :release: 2013-05-03
- The many new features of Salt 0.15.0 have arrived! Salt 0.15.0 comes with many
- smaller features and a few larger ones.
- These features range from better debugging tools to the new Salt Mine system.
- Major Features
- ==============
- The Salt Mine
- -------------
- First there was the peer system, allowing for commands to be executed from a
- minion to other minions to gather data live. Then there was the external job
- cache for storing and accessing long term data. Now the middle ground is being
- filled in with the Salt Mine. The Salt Mine is a system used to execute
- functions on a regular basis on minions and then store only the most recent
- data from the functions on the master, then the data is looked up via targets.
- The mine caches data that is public to all minions, so when a minion posts
- data to the mine all other minions can see it.
- IPV6 Support
- ------------
- 0.13.0 saw the addition of initial IPV6 support but errors were encountered and
- it needed to be stripped out. This time the code covers more cases and must be
- explicitly enabled. But the support is much more extensive than before.
- Copy Files From Minions to the Master
- -------------------------------------
- Minions have long been able to copy files down from the master file server, but
- until now files could not be easily copied from the minion up to the master.
- A new function called ``cp.push`` can push files from the minions up to the
- master server. The uploaded files are then cached on the master in the master
- cachedir for each minion.
- Better Template Debugging
- -------------------------
- Template errors have long been a burden when writing states and pillar. 0.15.0
- will now send the compiled template data to the debug log, this makes tracking
- down the intermittent stage templates much easier. So running state.sls or
- state.highstate with `-l debug` will now print out the rendered templates in
- the debug information.
- State Event Firing
- ------------------
- The state system is now more closely tied to the master's event bus. Now when
- a state fails the failure will be fired on the master event bus so that the
- reactor can respond to it.
- Major Syndic Updates
- --------------------
- The Syndic system has been basically re-written. Now it runs in a completely
- asynchronous way and functions primarily as an event broker. This means that
- the events fired on the syndic are now pushed up to the higher level master
- instead of the old method used which waited for the client libraries to
- return.
- This makes the syndic much more accurate and powerful, it also means that
- all events fired on the syndic master make it up the pipe as well making a
- reactor on the higher level master able to react to minions further
- downstream.
- Peer System Updates
- -------------------
- The Peer System has been updated to run using the client libraries instead
- of firing directly over the publish bus. This makes the peer system much more
- consistent and reliable.
- Minion Key Revocation
- ---------------------
- In the past when a minion was decommissioned the key needed to be manually
- deleted on the master, but now a function on the minion can be used to revoke
- the calling minion's key:
- .. code-block:: bash
- $ salt-call saltutil.revoke_auth
- Function Return Codes
- ---------------------
- Functions can now be assigned numeric return codes to determine if the function
- executed successfully. While not all functions have been given return codes,
- many have and it is an ongoing effort to fill out all functions that might
- return a non-zero return code.
- Functions in Overstate
- ----------------------
- The overstate system was originally created to just manage the execution of
- states, but with the addition of return codes to functions, requisite logic can
- now be used with respect to the overstate. This means that an overstate stage
- can now run single functions instead of just state executions.
- Pillar Error Reporting
- ----------------------
- Previously if errors surfaced in pillar, then the pillar would consist of only
- an empty dict. Now all data that was successfully rendered stays in pillar and
- the render error is also made available. If errors are found in the pillar,
- states will refuse to run.
- Using Cached State Data
- -----------------------
- Sometimes states are executed purely to maintain a specific state rather than
- to update states with new configs. This is grounds for the new cached state
- system. By adding `cache=True` to a state call the state will not be generated
- fresh from the master but the last state data to be generated will be used.
- If no previous state data is available then fresh data will be generated.
- Monitoring States
- -----------------
- The new monitoring states system has been started. This is very young but
- allows for states to be used to configure monitoring routines. So far only one
- monitoring state is available, the ``disk.status`` state. As more capabilities
- are added to Salt UI the monitoring capabilities of Salt will continue to be
- expanded.
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